─── /project/Drazukville ──────────────────────────────────────
Drazukville
single-player RPG that fuses Smaug-MUD mechanics with classic Ultima top-down play. Pygame engine, grid-based movement, turn-based combat, deep item and skill systems, and a manager-pattern architecture that keeps MUD complexity readable for solo play.
─── /media ───────────────────────────────────────────
─── /info ────────────────────────────────────────────
language
::
Python
last touched
::
1 week ago
topics
::
drazukville, game-project
─── /devlog ──────────────────────────────────────────
- 2026-08-19[drazukville][games]
Drazukville: 0.2.6 A Reason To Play
Another decision to postpone a playtest release to the public, I figured since things were working well, we should implement the various types of quests available to the player. The…
- 2026-07-14[drazukville][games]
Drazukville: 0.1.86…I lied (;
So, as I played the game, I kept finding some minor things that I wouldn’t like to encounter if I had paid for it, so there have been some updates…
- 2026-06-28[drazukville][games]
Drazukville: 0.1.65 and the Path Forward (:
So lots of changes since the last post, getting the basic game engine squared away and working how I want. I think I’m close to that point, which is nice,…
- 2026-06-05[drazukville][games][videos]
Drazukville: Playtest 0.1.5
[vid] - 2026-05-25[drazukville][games]
Drazukville: Big Changes Incoming
I’m excited to make a new Drazukville video in the next day or two, just finishing up some loose ends. Combat, classes, races, skills, spells, and actual balance, oh my!…
─── /recent ──────────────────────────────────────────
- 1 week ago :: Local builds carry their branch name; only a shipped build has a clean number
- 1 week ago :: UPDATE_SYSTEM: only main ships; the release push is by name and checked
- 1 week ago :: Release v0.2.11
─── /comments ────────────────────────────────────────