─── /project/Drazukville ──────────────────────────────────────
Drazukville
single-player RPG that fuses Smaug-MUD mechanics with classic Ultima top-down play. Pygame engine, grid-based movement, turn-based combat, deep item and skill systems, and a manager-pattern architecture that keeps MUD complexity readable for solo play.
─── /media ───────────────────────────────────────────
─── /info ────────────────────────────────────────────
language
::
Python
last touched
::
18 hours ago
topics
::
drazukville, game-project
─── /devlog ──────────────────────────────────────────
- 2025-08-13[drz]
Drazukville – Combat and Skill Updates
[vid] - 2025-08-13[drz]
Drazukville – Combat Actions
[vid] - 2025-08-05[edi]
Drazukville – Mob Actions!
Updated the Area Editor and Drazukville today to work with “mob actions”. In the editor, this works like mob conversations, you can create an action with a type, assign it…
[img] - 2025-05-16[drz]
Drazukville – Terrain Test
[vid] - 2025-05-11[drz]
Drazukville – Text Update (;
So I’ve been busier than normal at work lately, so haven’t made any huge advances, but I have been working on the game. Biggest change right now I’ve been refactoring…
─── /recent ──────────────────────────────────────────
- 18 hours ago :: Add DESCRIPTION.md (and gitignore exception)
- 1 week ago :: Equipment panel polish, drag-state hygiene, world-mode bypass fixes
- 1 week ago :: Equipment panel polish, window icon, drag fixes; normalize line endings to LF
─── /comments ────────────────────────────────────────