─── /project/Drazukville ──────────────────────────────────────
Drazukville
single-player RPG that fuses Smaug-MUD mechanics with classic Ultima top-down play. Pygame engine, grid-based movement, turn-based combat, deep item and skill systems, and a manager-pattern architecture that keeps MUD complexity readable for solo play.
─── /media ───────────────────────────────────────────
─── /info ────────────────────────────────────────────
language
::
Python
last touched
::
2 weeks ago
topics
::
drazukville, game-project
─── /devlog ──────────────────────────────────────────
- 2026-06-28[drazukville][games]
Drazukville: 0.1.65 and the Path Forward (:
So lots of changes since the last post, getting the basic game engine squared away and working how I want. I think I’m close to that point, which is nice,…
- 2026-06-05[drazukville][games][videos]
Drazukville: Playtest 0.1.5
[vid] - 2026-05-25[drazukville][games]
Drazukville: Big Changes Incoming
I’m excited to make a new Drazukville video in the next day or two, just finishing up some loose ends. Combat, classes, races, skills, spells, and actual balance, oh my!…
- 2025-08-13[drazukville][games][videos]
Drazukville – Combat and Skill Updates
[vid] - 2025-08-13[drazukville][games][videos]
Drazukville – Combat Actions
[vid]
─── /recent ──────────────────────────────────────────
- 2 weeks ago :: Document the Actions storage fix: repo-wide retention, not just the upload line
- 2 weeks ago :: Release v0.1.99
- 2 weeks ago :: v0.1.99 blurb; keep one name for mana; record the mana-spelling fix
─── /comments ────────────────────────────────────────