─── /project/Drazukville ──────────────────────────────────────
Drazukville
single-player RPG that fuses Smaug-MUD mechanics with classic Ultima top-down play. Pygame engine, grid-based movement, turn-based combat, deep item and skill systems, and a manager-pattern architecture that keeps MUD complexity readable for solo play.
─── /media ───────────────────────────────────────────
─── /info ────────────────────────────────────────────
language
::
Python
last touched
::
2 hours ago
topics
::
drazukville, game-project
─── /devlog ──────────────────────────────────────────
- 2026-06-05[drazukville][games][videos]
Drazukville: Playtest 0.1.5
[vid] - 2026-05-25[drazukville][games]
Drazukville: Big Changes Incoming
I’m excited to make a new Drazukville video in the next day or two, just finishing up some loose ends. Combat, classes, races, skills, spells, and actual balance, oh my!…
- 2025-08-13[drazukville][games][videos]
Drazukville – Combat and Skill Updates
[vid] - 2025-08-13[drazukville][games][videos]
Drazukville – Combat Actions
[vid] - 2025-08-05[area editor][drazukville][games]
Drazukville – Mob Actions!
Updated the Area Editor and Drazukville today to work with “mob actions”. In the editor, this works like mob conversations, you can create an action with a type, assign it…
[img]
─── /recent ──────────────────────────────────────────
- 2 hours ago :: Release v0.1.65
- 2 hours ago :: Add v0.1.65 playtest blurb (Healer + Witch reverse-curse)
- 2 hours ago :: Add Healer service NPC + Witch affix-flip tier (roadmap #7, #6)
─── /comments ────────────────────────────────────────