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                                   -=[  oldskoolnerd.com  ::  est. 1973  ]=-
─── /devlog/drazukville-0-2-6-a-reason-to-play ─ 2026-08-19 ─────────────────────────────

Drazukville: 0.2.6 A Reason To Play

Another decision to postpone a playtest release to the public, I figured since things were working well, we should implement the various types of quests available to the player. The Quest Master and Mob Master are now working, and to ensure the player doesn’t lose track of their quests, the Journal has been implemented. The Journal tracks how long you have been adventuring, creatures slain, times fallen, gold earned, people met and how much of the world you have seen; Creatures is a tally of everything you have killed, and it records what each kind is naturally like against fire, holy, poison and the rest. Quests pay out Quest Points, which are redeemable at a special Quest Vendor who sells very powerful gear. The test world seems to be working well with all the new stuff, but I had to travel for work and didn’t get to playtest much, so probably mess with this a couple of weeks before declaring it good (: Stand by!

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