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                                   -=[  oldskoolnerd.com  ::  est. 1973  ]=-
─── /devlog/drazukville-0-1-86-i-lied ─ 2026-07-14 ─────────────────────────────

Drazukville: 0.1.86…I lied (;

So, as I played the game, I kept finding some minor things that I wouldn’t like to encounter if I had paid for it, so there have been some updates since our last post. Now I think I’m at a place where the “problems” I’m finding are very minor grammar issues (getting English working with random items is hard) or tweaks in skills/spells for balance. Things feel good in the early game so far, items are working how I want (maybe dropping a little hot, but it’s fun to find stuff). My plan now is to take another week or so to make sure nothing crazy falls out, but then we’ll declare 0.2.0 and move on to the various questing options (new features). Once those are working, then there will be a little more “purpose” in the test world to keep exploring (: So a few more days, and I think I’ll make the public version “public”.

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